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Destiny 2 mods pc
Destiny 2 mods pc













destiny 2 mods pc

We see a bunch of stuff on the Artifact and we're like: 'Yep, we know we need to make it better.' I think originally, we felt like: 'Hey, Destiny has glimmer. Joe Blackburn: Yeah, I think this is one of the things that we learn as Destiny is going on. We looked at sandbox team and was like: 'Oh, man, this is an area where we could stand to double our investment'. Limiting us to 12 per season seems like it reduces player choice in a way that's not fun. So you already have ways to lock out broken combos.

destiny 2 mods pc

We're already restricted by the energy cost of the mods, and the fact they can only be slotted into certain types of armor. On the subject of player choice, here's something I feel strongly about: Why can't we unlock all 25 mods on the Seasonal Artifact. How do we ensure that we're always showing you a bunch of cool things that you're not going to run out of, but that whatever you pick it's gonna be a great use of your time? There's going to be some stuff that you wish was in the game, but it's in the Vault and it might make a return at some point. And so we're mainly thinking about this from a curation perspective. Also, eventually, there are just so many different things in Destiny that it becomes hard to pick out what's relevant.















Destiny 2 mods pc